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Text File | 1997-05-04 | 10.3 KB | 302 lines | [TEXT/ttxt] |
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- King REoL proudly presents...
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- REoL TOUGH: Fortress! A new level to play with, for Quake!
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- Level Design by George J. Fiffy II.
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- ======================================================================
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- Quake is (c)1996 id Software and Nine Inch Nails. All rights reserved.
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- ----------------------------------------
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- If you're trying this with the Shareware Version, IT WON'T WORK! JUST
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- BUY THE WHOLE GAME! Trust me, it's worth more than what you pay. :)
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- Will work with ANY version of REGISTERED Quake (used 1.06 here).
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- ======================================================================
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- Since REoL TOUGH is an International favorite everywhere (whatever),
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- and some people complain about the way things are typed, Here are some
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- things you'll need to know:
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- * This doc is typed using US English, and bad spelling. :)
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- * Things IN CAPS highlight important info, among other things.
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- REoL TOUGH, as always supports EVERYTHING!
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- --------------------------------------------------------------
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- SINGLE PLAYER: You get to romp around this twisted world and end the
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- terror caused by those Quake Beasties.
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- MULTI-PLAYER: You and up to FIFTEEN (15) others go romping around to
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- do the same thing as in 1 player mode, but the more, the
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- merrier. Makes this level too easy though. :)
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- DEATHMATCH: You and up to FIFTEEN (15) others pair up into teams, or
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- go on your own, in killing off the other players.
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- ------------------------------------------------------------
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- DIFFICULTY: It IS supported! Things can be very easy (sure) for you,
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- or you can select a HARD setting and really get nailed!
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- More about this garbage later, in more detail.
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- ======================================================================
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- REMEMBER: A P100 system at 320x200 (mode 11) is recommended.
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- Visit the official REoL TOUGH World Wide DeatH Site!
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- --------------------------------------------------------------
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- Now REoL TOUGH is on the web! Download the latest in REoL TOUGH
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- action, cheat pages to find all the REoL TOUGH secrets, and links to
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- files all over the net, and more! Aim your browser to:
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- http://members.aol.com/georgef551
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- (Add "/REoL_TOUGH.html", without quotes, to get there quicker!)
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- ======================================================================
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- Get on the REoL TOUGH Quake Mailing List!
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- -------------------------------------------------
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- If you'd like news on soon to be released levels, or would like them
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- sent to your E-mail address, E-mail me at GEORGEF551@AOL.COM pronto!
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- MAKE SURE your provider allows file transfers via E-mail! Some don't.
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- PLEASE NOTE: If you have access to the web, PLEASE go there. The mail
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- system fails on occasion when sending files, due to large numbers of
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- people wanting new REoL TOUGH releases. Thanks for your help!
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- Before you start, make sure you have a C:\QUAKE\TEST\MAPS directory
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- set up. This is where BSP's go (how id prefers it to be). Then at the
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- C:\QUAKE directory, type in: QUAKE -GAME TEST +MAP FIFFY
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- You'll see REoL TOUGH: FORTRESS appear. It starts on NORMAL skill. If
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- you want to change your skill level (you can here), bring down the
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- Console and enter SKILL X, where X is a number 0 to 3. 0 is EASY, 1
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- is NORMAL, 2 is HARD, and 3 is NIGHTMARE. Next, type RESTART. EASY!
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- ----------------------------------------------------------------
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- For Multi-player and Deathmatch, ALL participants need a copy of the
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- Fortress level. Everyone starts in the main area, and YOU have to open
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- up the map. Makes for interresting deathmatch! :)
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- ======================================================================
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- To play the AUTOMATIC DEMO (DEMO1.DEM), type in QUAKE -GAME TEST and
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- watch me go through this and get killed! :)
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- ----------------------------------------------------------------
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- NOTE: Those who do the C:\QUAKE\ID1\MAPS route, adjust accordingly.
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- The Same-Old, Same-Old REoL Tough Storyline (to some extent):
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- -------------------------------------------------------------
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- You, B. J. Blazkowicz, have once again been called into battle, this
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- time, you're going to a medevil fortress that has been open to the
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- public as a tourist attraction. No, you're not going there to take in
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- the sights, but to kill the demons inside! Oh, you didn't know those
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- pests from Shub Niggurath's minions were there wreaking havoc? Ain't
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- that a shame...NOT! Oh well, this sure beats sitting at home watching
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- Melrose Place now, doesn't it? Oh well, get going, whenever....
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- ======================================================================
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- NOTE: If you played my Demise level, you'll notice that this level is
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- WAY better in appearance, just like REoL TOUGH should be! On the
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- other hand, to keep QBSP from puking, and because I ran out of
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- ideas for this level, this is a medium sized level. That's about
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- all I realy have to say here, except you'll aggree this is the
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- REoL TOUGH you remeber in the DooM(II) era. Enjoy my work.
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- I figured out how to seal up the level without the "big box"! :)
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- Known Boo-boo's:
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- -------------------------------------------------------------
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- (1) When the level starts up, you'll see WALKMONSTER IN WALL errors on
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- five beasts. That's a bunch of crap. For monsters that are stuck,
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- they move around pretty damn well! :) Quake doesn't like it when
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- you put big monsters on tiny walkways, or bars. In spite of this,
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- I playtested this, and everything's copasetic.
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- (2) Still trying to solve the wacky lift mystery, which also plagues
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- the Demise level awhile back. It's triggered as a 1-shot, but it
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- keeps going, ignoring the start/stop buttons. If you're on the top
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- level where the lift is, and it comes back up on your approach,
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- back off enough for it to head down, then jump onto it.
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- (3) Installing Windows 95 to your PC.
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- (4) Shambler faces the wrong way, but it doesn't matter. :)
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- Miscellaneous
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- Editor used for building: PolyEd 1.8 for safe, reliable DOS.
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- Nodebuilder for BSP making: QBSP for DOS, using CWSDPMI DPMI manager.
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- WAD2 file for textures: QUAKE101.WAD.
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- --------------------------------------------------------------
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- Build Times (Using a Packard Bell Legend 300CD (Pentium 60):
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- QBSP: About 4 minutes.
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- LIGHT: About 3 1/2 minutes, no -extra (useless)
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- VIS: About 26 minutes, full VIS job.
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- -------------------------------------------------------------
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- Number of Brushes: 621, I believe. (PC limits, or cowardness)
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- Number of Entities: I think 301.
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- Single Player: Yes. Multi: 16 Deathmatch: 16
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- Difficulties Supported: Easy, Medium, Hard, and NIGHTMARE!
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- Additions: None, except the automatic DEMO1.DEM demo file.
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- If you don't know how to set up the directories, or can't get the
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- basic principle of running a level, E-mail me at the AOL address. If I
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- can NOT help you, try out the following:
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- [a] 911@idsoftware.com (E-mail)
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- [b] Other Quakemeisters you know. E-mail them.
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- [c] Know one of the idmeisters? E-mail them!
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- [d] Newsgroups, or http://www.idsoftware.com.
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- [e] A BBS or Service (AOL, Prodigy, etc.).
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- [f] 1-800-id-games (Get your wallet ready!)
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- ======================================================================
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- You read enough garbage, and you want to play the level, well GO ON
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- AHEAD! It's now time to stop reading, and start enjoying yourself!
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- THANKS for DL-ing Fortress for Quake! More excitement to come!
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- King REoL TODAY'S MORAL: Constipation is a pain in the ass.
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- C'MON! Get going! PLEASE Distribute this freely, in WHOLE!
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- .
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- PLEASE tell people about the REoL TOUGH DeatH Site:
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- http://members.aol.com/georgef551/REoL_TOUGH.html
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- (You can leave out the /REoL_TOUGH.html part.)
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- .
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- .
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- We now bring you to your Quaking excitement, already in progress....
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